
INTRODUCTION TO ROLE-PLAYING GAMES
| INTRODUCTION |
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If you have never played any type of Role-Playing Game (RPG), you will find this an easy game to learn. Playing an online RPG is similar to writing a story. In this case though, there are several authors contributing to the crafting of the story. One of the authors, the GM, is the one that sets up the basic plot line of the story and helps to keep it moving. For instance, a GM may say something like, "Your ship is ordered, by Star Fleet Command, to explore the Crab Nebula and discover why the USS Yamato has disappeared." From there, the players add their portion to the story. The GM will continue adding to the story, placing conflicts within the story to spice things up a bit. Federation Space RPG is maintained for
the enrichment and enjoyment of its members. To ensure that all players begin
play with a certain mastery of the elements critical to gameplay we require all
new members to attend Starfleet Academy. |
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FORMATTING AND GRAMMATICAL RULES |
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1) Enclose any
radio or computer communications within brackets [ ... ].
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OUT OF CONTEXT COMMENTS (OOC) |
OOC comments are real life statements such as, "Hey Joe, how 'bout them Cubs." As a rule, OOC should be kept to a minimum. If you wish to talk to a person outside the context of the game, please get their email address and do it that way or use Hailing Frequencies or MSN Messenger. Those are free discussion areas where all of the conversations are Out Of Context. Certain areas of Federation Space will conduct business primarily OOC. For example, Red Alert, Hailing Frequencies or some of the areas in Starfleet Academy. |
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COMPOSING YOUR MESSAGE |
The body of your message should contain the actions, thoughts, speech, etc. of your character. Nobody is expecting Pulitzer Prize winning writing here. Our primary goal is to have fun. There is one hint, in particular, which could help you out when writing your messages. When you write out your message, try to use the five senses of taste, smell, sight, hearing and feeling when you give your description. This helps to make the scene vivid. Also, the readers don't know what your character is experiencing unless you tell them. As an example, lets look at the following sentence and see how it can be improved. Mike opened the door and walked down the stairs into the cellar. Notice the only sense used is sight. Only what Mike sees is described. Now lets look at the same text, phrased differently. As Mike opened the door, the mustiness of the cellar filled his nose. The stairs creaked loudly, protesting against the weight of his body. With each downward step, the temperature dropped and by the time he reached the bottom of the stairs, goose bumps covered his skin. He felt an eeriness settle over him, and in the darkness of the cellar he became acutely aware of every sound. It is not always possible to use all the five senses, but if you use them as much as possible, I think you will see your writing improve. |
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OPEN ROLE-PLAYING |
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Another big mistake
is to write in the actions of another players' character. Most people wouldn't
take too kindly to someone writing a message that made their character
do something they didn't want them to do, so please avoid doing that yourself.
There will be times when you will need to write in some actions of other
players characters to keep things moving, but these should be minor actions.
Use your judgment and ask yourself, "If someone else wrote the same action
for my character, would I be upset?" |
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PLOTS AND SUB-PLOTS |
At Federation Space, a story is called a mission. A mission must contain a main plot. The main plot is what the story is about. For example, the USS Excalibur is ordered to cross the Federation-Romulan border in an attempt to acquire Romulan-cloaking technology. That’s your main plot. Main plots are controlled by the GM and the CO. It's their job to guide the main plot. The players should react to the plot by developing sub-plots. Though your mission should have only one main plot, it can have several sub-plots. Sub-plots are secondary stories not necessarily related to the main plot line. The primary role of the sub-plot, at Federation Space, is to develop characters. In other words, a sub-plot should focus on a character and that characters perceptions of an event, which can and often includes the main plot. Sub-plots can center on things such as romance, family relations, personal problems, or anything else that gives the reader a clearer understanding of the character in question. Below are listed some plots and sub-plots, from the ST movies, to help clarify the difference between the two. ST: First Contact Main Plot: The Borg travel back in time to prevent First Contact. Sub-plot: Picard’s hatred and desire for revenge against the Borg and how it affects his judgment. ST: Undiscovered Country Main Plot: The Federation and the Klingon Empire discuss peace. Sub-plot: The relationship between Spock and Valarus and how neither truly understood the other. ST: Wrath of Khan Main Plot: A genetically engineered madman desires revenge against Kirk. Sub-Plot: Kirks relationship with Carol Marcus and the son he never knew. ST: Generations Plot: A man desires to re-enter the Nexus Sub-Plot: Worf gets promoted. Notice, some of these tie in with the main plot, but others don't have anything to do with it. Your character BIO's should be written so that you have some ideas on sub-plots. Remember, sub-plots, at Federation Space, are used to develop your character. The biggest thing to remember here. If you are going to write something that is going to change or impact the main plot, ask your GM/CO before you post. If you are going to write a sub-plot focusing on how the main plot changed or impacted your character, more power to you! If there are any questions, please ask your GM/CO. |
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