TELEPATHIC GUIDELINES

Below you will find the guidelines for what is accepted when playing a telepathic or empathic character on Federation Space.

General

Ferengi and related races are psi-null, they neither can have or be read by telepathic means. 

Federation Telepathic Races (Races with Telepathy for the purposes of our game): Vulcan, Betazoid, Human (in some rare case), Valtese, Kriosian, Deltan. 

Common Terms

Telepathy – This form of communication is used by telepathic races found in the Federation. Telepathic communication can be face to face, over a determined distance or from ship to ship. This form of communication can only be initiated by telepathic races and must be ignored by those who the communication was not directed toward. To use telepathic communication, simply italicize as you would for normal thought; the context is what will show that you are using that type of communication.

Mind-melds – An ancient Vulcan ritual in which two persons are telepathically linked, sharing each other’s consciousness. To Vulcans, mind-melding is a deeply personal experience, providing an intense intimacy. Scientifically the process is described as a synaptic pattern displacement. A mind-meld can be used to hone another’s telepathic skill, bear in mind that their must be some latent skill to start with.

Empathy – The ability to sense/feel another emotions or mood. 

Telekinesis – The ability to move objects with the power of your mind. (Unique to Captain Lorien. Not used anywhere else on Federation Space.) 

Precognition – The ability to sense events before they happen. (Not used on Federation Space.) 

Clairvoyance – The perception of things beyond the natural range of the senses. (Not used on Federation Space.)   

All Telepathic character ‘powers’ are dependent upon approval, unless it is a standard species trait.  

Etiquette and Rules for Telepathy

It is considered extremely rude to violate the privacy of another’s mind without their express permission, the exception to this would be under order of your Commanding officer, but that would bring ethical and moral issues to bear as well.

It is of course fine to pick up random thoughts or read what could be called a person’s ‘public mind’, which is basically their internal dialog. Internal dialog is the voice in your mind, when you and debating or thinking of a way to word something properly, though to be heard by telepaths, you would have to be ‘broadcasting’ this dialogue or emotion. Most telepathic races have natural ability to shield from reading too deeply unless they are consciously will themselves to do so. More on this is explained below.

Social Telepathy:
Telepathy is the central organizational theme of Betazoid society.  Among their own people, Betazoids communicate telepathically.  Betazoid towns and cities are filled with an undisturbed (some off-worlders may say eerie) silence.  Many resort to speech among non-Betazoids, out of respect, though this isn't universal.  Betazoids dislike species whose minds they cannot read, such as the Ferengi, Breen, and Dopterians, feeling uncomfortable in their presence; this remains their only unresolved prejudice.  Betazoids who lose their telepathic ability feel handicapped, frightened, and alone, with many choosing to lead their telepathically mute lives off-world among other non-telepaths.

Code of Sentience:
The Code of Sentience guides Betazoids in their use of telepathy among non-telepaths.  Individual Betazoids follow it to a lesser or greater degree, each according to his or her nature.  Like any social code, it outlines what is acceptable, proper behavior, to both reassure non-telepaths and safeguard Betazoids:

Acceptable Use in Game:
There is no telepathic Universal Translator. That means if a Klingon is thinking to him or herself, a Betazoid is not going to be able to read that person's mind, unless they also speak Klingon. Same as with a Valtese trying to read the mind of a Betazoid, etc. Empathy also works the same way. If an empathic player suddenly came across an unknown alien race, they wouldn't be able to suddenly know what the aliens are thinking, as there is no point of reference. Anger may not feel like anger in every species of the galaxy. Be careful and use common sense when trying to use telepathy and empathy within the game.

 

The information contained on this page was created exclusively for the Federation Space RPG. Please do not copy this information without permission. Simply email  President Jon Beckett, for permission to use any information contained on Federation Space.